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Bret Victor's Worry Dreams

Overview
Majority of visual assets were resourced from Victor’s website from the early 2000s, which is a playful space that uniquely expresses his design philosophy, work process, and personal life, in all its authenticity.
Poster
This printed artifact is an 24x36 inch informational poster that introduces a timeline of Bret Victor's career, background, and design philosophy through typography, color and a multi-media graphical elements.

I wanted to emphasize the idea of "incubating" through the flower motif because it is a core belief of his work and sets the overall tone of the brand.
Booklet
The next printed artifact is a 20 page saddle stitched booklet that provides a deeper dive into Bret Victor's Journey through an appropriate narrative that is cohesive with it's type system, layout, pacing, and imagery.

With a more text heavy content to work with, I categorized his work into stages and brought special emphasis on the ups and downs of his life, from being an Engineering student, to working in big tech, to becoming homeless, to now dedicating his energy into non-profit research.

I also reached to Bret Victor himself through email and was lucky enough to interview him a couple questions with very detailed and insightful responses!!
Animation
Using audio clips from Victor's past lectures, this animation aims to tell an immersive narrative about his goals and ambitions as a designer and researcher. I chose to utilize graphical elements created in different "making tools" to achieve a level of playfulness with what this video will take you.
Kiosk
The last part of this project involves a Figma prototype of a kiosk installation experience that guides the user through who Bret Victor is, what he has done, what quotes has inspired him, and what books does he recommend based on your area of interest. This artifact was a great opportunity to play with larger quantities of data that can be more meaningful to the user when customizable through filters.
Reflections
Bret Victor's projects, along with Alan Kay and Doug Engelbart, has shaped what IoT is today. Familiarizing myself with his work has inspired me to not only understand how the current field of interaction design has come to be, but also encourage me to think about what new ideas a designer can create given the current problems with technology.

In terms of the making process, I was inspired by the process of creating with material that is "low resolution", "outdated", "non-designerly", or even "jank". The "look" of things go much more beyond initial reaction, and I hope to explore that more in my future graphic design / branding work.
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